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Category Archives: Books I Like
I’ve been meaning to get to this for a while. I promised Michael Korcuska that I would review the new Sakai book that he co-wrote with Alan Berg. This is a particularly important milestone for the Sakai community because it … Continue reading
Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on … Continue reading
Stephen Downes’ new column on e-Learn does a great job of showing that solving the informational cascade problem is more challenging than I had presented it to be in my own article on the topic. In fact, his own analysis … Continue reading
Update: I have now posted a new (printable) version of the PDF with all DRM turned off. Note that it is located at a new URL. Here it is [PDF]! As you read the interview, I want to suggest that … Continue reading
This post on Rick’s Caf矃anadien is just a teaser for an article that hasn’t been published yet. (Not fair!) But one point he makes really caught my eye: Designs too often try to meticulously define all of the content, whereas … Continue reading