Archive for the 'Books I Like' Category

Book Recommendation: A Theory of Fun for Game Design

Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on a page and an illustration on every facing page, printed in a shape that is […]

The Intractable Problem of Informational Cascades

Stephen Downes’ new column on e-Learn does a great job of showing that solving the informational cascade problem is more challenging than I had presented it to be in my own article on the topic. In fact, his own analysis reveals that the problem may be harder to solve than even he himself suggests. […]

Interview with JotSpot Co-Founders

Update: I have now posted a new (printable) version of the PDF with all DRM turned off. Note that it is located at a new URL.

Here it is [PDF]!
As you read the interview, I want to suggest that you think about the following words from Patterns of Software: Tales from the Software Community (which I […]

The Value and Politics of the Unsaid in Instructional Design

This post on Rick’s Caf矃anadien is just a teaser for an article that hasn’t been published yet. (Not fair!) But one point he makes really caught my eye:
Designs too often try to meticulously define all of the content, whereas a big part of the aesthetic experience is leaving room for the viewer/participant. Artists do this […]

Learning Objects Aren’t Legos, Part I

I’ve been looking forward to having the time and energy to respond to Stephen’s most recent response to the whole pattern language of educational experiences conversation.
Stephen writes:
Even so, [Michael] effectively finds the source of the tension: “I believe that the rules for re-using experience patterns and the rules for re-using content are respectively analogous to […]





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