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Tag Archives: Bodington
Web Analytics, Gaming Technology, and the LMOS
A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. To begin with, the idea they’re toying with is very similar to the LMOS but focused on a corporate market [...]
Posted in Build This, Please, EPSS, PCD, and Workflow Learning, LMOS, Usability and Human Factors Also tagged games, Google-Analytics, Lee-Kraus, Mark-Oehlert, Raph-Koster, Second-Life, VisitorVille 1 Comment
Bodington at the Sakai Conference
This is the first installment of my promised non-patent (and non-patented) coverage of the Sakai Atlanta conference. I’m going to start with Bodington, in part because I continue to be really impressed with these guys. In my opinion, they are doing some of the most interesting work in the LMS/VLE space today. They are also [...]
Posted in LMOS, Openness, Tools, Toys, and Technology (Oh my!) Also tagged Sakai, Tetra Leave a comment
Bodington Review, Postscript
Now that there are a number of LMOS/framework-like projects in active development (the Bodington Tetra/Sakai collaboration, Oracle’s AEI, LAMS’ service contract work and, of course, the venerable eFramework and all of its children), I thought it might be interesting to pause for a moment consider how what I’ve learned about Bodington reflects on the challenges [...]
Imagining a WeLE