A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. To begin with, the idea they’re toying with is very similar to the LMOS but focused on a corporate market […]
Tag Archive for 'games'
Web Analytics, Gaming Technology, and the LMOS
Published by February 1st, 2007 in EPSS, PCD, and Workflow Learning, Build This, Please, Usability and Human Factors and LMOS. 1 CommentBook Recommendation: A Theory of Fun for Game Design
Published by January 30th, 2005 in Instructional Design and Books I Like. 2 CommentsRaph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on a page and an illustration on every facing page, printed in a shape that is […]
I love these sorts of simulation games. It’s too bad that they’re so time-consuming to design. At their heart, they are fairly simple branching simulations, not so diffierent from the original text-based branching adventure games. (Anybody remember “xyzzy”?) Some, like this one, are a bit more sophisticated because they include numerical computations. But they are […]
