Tag Archives: games

Web Analytics, Gaming Technology, and the LMOS

By Michael FeldsteinMore Posts (1093) A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. … Continue reading

Posted in Build This, Please, EPSS, PCD, and Workflow Learning, LMOS, Usability and Human Factors | Tagged , , , , , , , | 1 Comment

Book Recommendation: A Theory of Fun for Game Design

By Michael FeldsteinMore Posts (1093) Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style … Continue reading

Posted in Books I Like, Instructional Design | Tagged , | 3 Comments

The NYC Budget Game

By Michael FeldsteinMore Posts (1093) I love these sorts of simulation games. It’s too bad that they’re so time-consuming to design. At their heart, they are fairly simple branching simulations, not so diffierent from the original text-based branching adventure games. … Continue reading

Posted in Instructional Design | Tagged , | Comments Off on The NYC Budget Game