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Tag Archives: games
By Michael FeldsteinMore Posts (1013) A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. … Continue reading
By Michael FeldsteinMore Posts (1013) Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style … Continue reading
By Michael FeldsteinMore Posts (1013) I love these sorts of simulation games. It’s too bad that they’re so time-consuming to design. At their heart, they are fairly simple branching simulations, not so diffierent from the original text-based branching adventure games. … Continue reading