Tag Archives: games

Web Analytics, Gaming Technology, and the LMOS

A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. To begin with, the idea they’re toying with is very similar to the LMOS but focused on a corporate market [...]

Posted in Build This, Please, EPSS, PCD, and Workflow Learning, LMOS, Usability and Human Factors | Also tagged , , , , , , | 1 Comment

Book Recommendation: A Theory of Fun for Game Design

Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on a page and an illustration on every facing page, printed in a shape that is [...]

Posted in Books I Like, Instructional Design | Also tagged | 2 Comments

The NYC Budget Game

I love these sorts of simulation games. It’s too bad that they’re so time-consuming to design. At their heart, they are fairly simple branching simulations, not so diffierent from the original text-based branching adventure games. (Anybody remember “xyzzy”?) Some, like this one, are a bit more sophisticated because they include numerical computations. But they are [...]

Posted in Instructional Design | Also tagged | Leave a comment
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