Disclaimer
The opinions expressed on this site are solely the authors' own and do not represent those of their respective employers unless explicitly noted otherwise.Subscribe
Subscribe via Email
Search
Top posts
Recent Comments
- norbert boruett on How to Keynote an Unconference
- Selecting Learning Management Systems: Is the RFP Process Appropriate? | Learning Through Play & Technology on The Search for Differentiated and Engaging Student Experience
- LMS unSIG News – Mark your calendar! 2013 Event on How to Keynote an Unconference
- Phil Hill on The Search for Differentiated and Engaging Student Experience
- John Kline on The Search for Differentiated and Engaging Student Experience
Tag Archives: Raph-Koster
Web Analytics, Gaming Technology, and the LMOS
A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. To begin with, the idea … Continue reading
Book Recommendation: A Theory of Fun for Game Design
Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on … Continue reading


