A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. To begin with, the idea they’re toying with is very similar to the LMOS but focused on a corporate market [...]
Tag Archives: Raph-Koster
Web Analytics, Gaming Technology, and the LMOS
Posted in Build This, Please, EPSS, PCD, and Workflow Learning, LMOS, Usability and Human Factors Also tagged Bodington, games, Google-Analytics, Lee-Kraus, Mark-Oehlert, Second-Life, VisitorVille 1 Comment
Book Recommendation: A Theory of Fun for Game Design
Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on a page and an illustration on every facing page, printed in a shape that is [...]
